About a year ago I started investigating if it would be possible to create an immersive, engaging and realistic virtual presence experience for live theatre. The general idea would be to construct a live 3D representation of a stage, then allow a remote audience to select where they would like to see the show from. Perhaps virtual cameras could be used by a live video production team to broadcast a show with pre-defined edits, but without cameras interrupting the view or distracting the audience that is physically present in the theatre at the time. Those viewing remotely could use a Virtual Reality headset to watch the show, looking around them as they wanted, or even getting up and moving around without the risk of verbal abuse and projectiles being thrown at them. Continue reading “Virtual Theatre”
Month: April 2016
Projection in Theatre – The Challenges
As I have discovered, if you search for information on how to apply video projection in a theatre context, there’s not a lot of stuff out there. To be clear, I’m talking about live performance theatre, not movie theatres … because for the latter it’s pretty clear that projection is a major part of the whole thing. In the spirit of sharing a little, but also to put my own thoughts into some form of order, I’m going to write a few articles on what I’ve found, and some ideas of how to apply video projection to amateur theatre productions. Continue reading “Projection in Theatre – The Challenges”